Mechanics: Into the Arcane
Into the Arcane brings an entirely new mechanic to TFT that asks you to choose who enters the Anomaly and how they change. It also brings new twists to existing mechanics with Opening Encounters and a fresh batch of Augments, including the all-new Team-Up Augments. If you’re still spinning from the release of the first act of Arcane Season 2 and have come to acquaint yourself with our Arcane-clad roster, check out our Gameplay Overview piece. If there’s just too much literature to handle here, don’t worry; all this and more will be playable with the release of Into the Arcane on November 20th with Patch 14.23.
ANYONE AND EVERYONE CAN CHANGE WITH THE ANOMALY
The Anomaly is the core mechanic for Into the Arcane, and much like in the show, it has profoundly transformative and permanent effects! Here’s how it works: At Stage 4-6, deep into the game, the Anomaly emerges, asking you to place a unit into the center to become empowered with an Anomaly effect. Here, you can roll through Anomaly effects for one gold each, up to as deep as your gold mines go. There are 60 Anomaly effects, so expect to roll a bit to get the most optimal effect for your comp’s centerpiece, whether that’s a three-item carry or a two-star 4-cost tank.