Charms List
Can be purchased from the store. Appears starting from stage 2. It appears in one space on the right side of the store slot and changes every 3 times it is refreshed.
Charms are an entirely new mechanic in the TFT 12 set.
Tier 1 | Tier 2 | Tier 2.5 | Tier 3 | Tier 4 | |
---|---|---|---|---|---|
Stage 2 | 100% | - | - | - | - |
Stage 3 | 40% | 40% | 20% | - | - |
Stage 4 | - | 35% | 35% | 30% | - |
Stage 5 | - | - | 20% | 60% | 20% |
Stage 6+ | - | - | - | 60% | 40% |
Search:
Name | Gold | Stage | Description |
---|---|---|---|
All Ones | 0 | Stage 2 to 3 | Refresh your Shop with all 1-cost champions. |
Coin Flip | 0 | Stage 2 to 3 | 50% chance to gain 1 gold for each Coin Flip you've used. |
Crystal Ball | 0 | Stage 2 to 3 | Reveal who your next opponent is. |
Dehance | 0 | Stage 2 to 3 | Reroll your Shop with champions 1 cost lower. |
Gear Swap | 0 | Stage 2 to 3 | Gain a Magnetic Remover and a Reforger. They vanish at the end of the round. |
Minor Polymorph | 0 | Stage 2 to 3 | Planning only: A 1-cost champion you have transforms into a 2-cost. |
Summon Dummy | 0 | Stage 2 to 3 | Next combat: Gain a Target Dummy for 1 round. |
Copycat | 1 | Stage 2 to 3 | Next combat: Get a 1-star copy of the first enemy champion to die. |
Hot Streak | 1 | Stage 2 to 3 | Next combat: Add 2 to your streak. |
Minor Gambit | 1 | Stage 2 to 3 | If you win your next player combat, gain 2 gold. |
Minor Wish | 1 | Stage 2 to 3 | Gain a random minor effect. |
Magic Mirror | 2 | Stage 2 to 3 | Gain a 1-star copy of a random champion you fielded last combat. |
Polymorph | 0 | Stage 3 to 5 | Planning only: A 2-cost champion you have transforms into a 3-cost. |
Sinister Deal | 0 | Stage 3 to 5 | Lose 1 player health, gain 2 gold. |
Truce | 0 | Stage 3 to 5 | You and your opponent gain 1 gold. |
Zoomify | 0 | Stage 3 to 5 | Next combat: Your team gains 200% movement speed. |
All Twos | 1 | Stage 3 to 5 | Reroll your Shop with all 2-cost champions. |
Comfort Food | 1 | Stage 3 to 5 | Gain 1 player health. If you lose your next player combat, gain 2 more. |
Dress Down | 1 | Stage 3 to 5 | Next combat: 30% Shred and Sunder all enemies for 8 seconds. |
Hugify | 1 | Stage 3 to 5 | Next combat: Your highest %i:scaleHealth% champion grows, gaining 500 %i:scaleHealth%. |
Quick Bounty | 1 | Stage 3 to 5 | Next combat: Gain an item component if you win in under 15 seconds. |
Rite of Speed | 1 | Stage 3 to 5 | Your team gains 10% Attack Speed for 1 round. |
Shivinate | 1 | Stage 3 to 5 | Next combat: All your items transform into Statikk Shiv for 1 round. |
Shrinkify | 1 | Stage 3 to 5 | Next combat: Your highest %i:scaleAS% unit shrinks, gaining 25% %i:scaleAS%. |
Starless Shield | 1 | Stage 3 to 5 | Next combat: Grant 300 Shield to your 1-star champions. |
Study Hard | 1 | Stage 3 to 5 | Gain 2 XP for each Study Hard you've bought this game. |
Train Hard | 1 | Stage 3 to 5 | Gain 1 Health for each Escalating Heal you have bought this game. |
Ultra Ascension | 1 | Stage 3 to 5 | At 25 seconds, your team gains 300% Damage Amp. |
Aftershock | 2 | Stage 3 to 5 | Next Combat: After 10 seconds, stun all enemies for 1.5 seconds. |
All Threes | 2 | Stage 3 to 5 | Reroll your Shop with all 3-cost champions. |
Bunch-o'-Belts | 2 | Stage 3 to 5 | Next combat: Your team gains 6 non-removable Giant's Belts. |
Combat Mastery | 2 | Stage 3 to 5 | Next combat, gain 1 XP for each enemy your team kills. |
Die Roll | 2 | Stage 3 to 5 | Roll a die. Gain gold equal to the result. |
Freeroller | 2 | Stage 3 to 5 | Gain 2 free rerolls. |
Surprise! | 2 | Stage 3 to 5 | Next combat: 1 champions without items gain a Suspicious Trenchcoat artifact. |
Treasure Hunter | 2 | Stage 3 to 5 | Next combat: 1 champion without items gain an Unstable Treasure Chest. |
Phantom Gloves | 3 | Stage 3 to 5 | Gain a temporary Thief's Gloves for 1 round. |
Assassin | 4 | Stage 3 to 5 | Next combat start: Your highest %i:scaleAD% champ jumps to the enemy backline. |
Summon Voidling | 4 | Stage 3 to 5 | Gain a Voidling for 1 round. |
Minor Mimicry | 5 | Stage 3 to 5 | Gain a Lesser Champion Duplicator. |
Conjure Anvil | 8 | Stage 3 to 5 | Gain a component anvil. |
Conjure Emblem | 15 | Stage 3 to 5 | Gain a random uncraftable Emblem. |
Discount | 0 | Stage 4+ | This round, the next champion you buy is free. |
Golden Armor | 0 | Stage 4+ | Your team gains 50 %i:scaleHealth% for every 10 gold you have for 1 round. |
Lucky Find | 0 | Stage 4+ | Gain 1 gold. Next combat: Your team gains 50 Health. |
Paragon | 0 | Stage 4+ | Next combat: Your team's physical damage is dealt as magic damage |
Ancient Ritual | 1 | Stage 4+ | Next combat: Your Eldritch Old God is summoned immediately. |
Artifactinate | 1 | Stage 4+ | Next combat: 4 random items become Artifacts. |
Busy Bees | 1 | Stage 4+ | Your Bees gain 15% Attack Speed this round. |
Hocus Pocus | 1 | Stage 4+ | Next combat: Witches gain 20 Ability Power. |
Ironclad Spirit | 1 | Stage 4+ | Next combat: Your team gains 30 Armor. |
Life Insurance | 1 | Stage 4+ | Next combat: Allied champions have a 50% chance to drop 1 gold on death. |
Manaflow | 1 | Stage 4+ | Your highest %i:scaleMana% champ's Mana cost is reduced by 20 %i:scaleMana%. |
Mystic Spirit | 1 | Stage 4+ | Next combat: Your team gains 30 Magic Resist. |
Pyromania | 1 | Stage 4+ | Gain 8 Pyro infernal cinders. |
Salvager | 1 | Stage 4+ | Any champions you bench this turn have items removed and broken apart. |
Scope Expansion | 1 | Stage 4+ | Next combat: Champions in the back 2 rows gain 2 Attack Range. |
Frosty Fortitude | 2 | Stage 4+ | Next combat: Winter ice soldiers gain 40% more Health. |
Golden Blessing | 2 | Stage 4+ | Gain a dummy for 1 round. Your dummies drop gold as they take damage. |
Major Gambit | 2 | Stage 4+ | If you win your next player combat, gain 10 gold. |
Moonlight Ritual | 2 | Stage 4+ | Next combat: A random 1 or 2 cost champion stars up. |
Phantom Claw | 2 | Stage 4+ | Gain 1 temporary Dragon's Claw for 1 round. |
Phantom Vest | 2 | Stage 4+ | Gain a temporary Bramble Vest for 1 round. |
Portal Hopping | 2 | Stage 4+ | Gain a random Portal champion. |
Queen's Gambit | 2 | Stage 4+ | Next combat: If you win, gain a copy of your highest cost Faerie. |
Quickening | 2 | Stage 4+ | Next combat: Time champions gain 30% more Attack Speed when the countdown completes. |
Rushdown | 2 | Stage 4+ | Your highest %i:scaleAS% champ gains 120% decaying %i:scaleAS% over 5 sec for 1 round. |
Silver Guard | 2 | Stage 4+ | Next combat start: your team is immune to Crowd Control effects for 8 seconds. |
Spitfire | 2 | Stage 4+ | Next combat: Dragon attacks deal 1% target's max Health as bonus true damage. |
Stealthy | 2 | Stage 4+ | Next combat: 3 random units in your back row are untargetable for 8 seconds. |
Summon Dummies | 2 | Stage 4+ | Gain 2 Target Dummies for 1 round. |
Supreme Arcana | 2 | Stage 4+ | Your High Arcana champion gains 15% Damage Amp and Durability for 1 round. |
The Count | 2 | Stage 4+ | Reroll your Shop with a 1, 2, 3, 4, and 5 cost champion. |
Lightning Strike | 3 | Stage 4+ | Next combat: Deal 10% max Health as true damage to all enemies. |
Sunfire Sorcery | 3 | Stage 4+ | Next combat: Burn and Wound enemies for 10 seconds. |
Yordle Spirit | 3 | Stage 4+ | Next combat: Your team has a 99% chance to dodge attacks for 4 seconds. |
All Fours | 4 | Stage 4+ | Reroll your Shop with all 4-cost champions. |
Earthquake | 5 | Stage 4+ | Next combat: Stun all enemies for 2 seconds. |
Leadership | 5 | Stage 4+ | A random champion holding 3 completed items gains 300 Health permanently. |
Major Wish | 5 | Stage 4+ | Gain a random effect. |
Animate Shop | 6 | Stage 4+ | For 20 seconds, your shop refreshes for free every 2 seconds. |
Sticky Fingers | 6 | Stage 4+ | Next combat, gain a copy of a component from the first enemy with items your team kills. |
Phantom Emblem | 8 | Stage 4+ | Gain a temporary emblem of your most active trait for 1 round. |
Assembly | 10 | Stage 4+ | Gain a copy of each 1-cost champion. |
Conjure Spatula | 15 | Stage 4+ | Gain a Spatula. |
Major Polymorph | 0 | Stage 5+ | Planning only: A 4-cost champion you have transforms into a 5-cost. |
Sinister Shop | 0 | Stage 5+ | Lose 4 player health. Gain 6 Shop rerolls that last until used. |
Tinker | 1 | Stage 5+ | Gain a Reforger and a Remover. |
Enhance | 2 | Stage 5+ | Replace all champions in your Shop with ones 1 cost higher. |
Animate Bench | 4 | Stage 5+ | Next combat: Every 6 seconds, a champion joins combat from the bench. |
Scrappy | 4 | Stage 5+ | Next combat: 2 champions without items gain a completed item for 1 round. |
Spawn Swarm | 4 | Stage 5+ | Next combat: The first 2 frontline units that die spawn a small Voidling. |
All Fives | 5 | Stage 5+ | Reroll your Shop with all 5-cost champions. |
Backrow Star | 5 | Stage 5+ | Next combat: A random back row champion gains 40% %i:scaleAS% for 7 seconds. |
Desperate Plea | 5 | Stage 5+ | Next combat: If you would be eliminated, instead remain alive. |
Big Surprise! | 6 | Stage 5+ | Next combat: 2 champs without items gain a Suspicious Trenchcoat artifact. |
Late Bloomer | 6 | Stage 5+ | Gain a permanent 3-star 1-cost champion and a Magnetic Remover. |
Guild of Thieves | 8 | Stage 5+ | Gain 3 temporary Thief's Gloves for 1 round. |
Treasure Party | 8 | Stage 5+ | Next combat: 1 champs without items gain 2 Unstable Treasure Chests. |
Major Mimicry | 10 | Stage 5+ | Gain a Champion Duplicator. |
Radiantize | 10 | Stage 5+ | 1 random completed item held by a champion becomes Radiant for 1 round. |
Summon Dragon | 12 | Stage 5+ | Summon a 4000 Health Dragon for 1 round. |
Conjure Artifact | 18 | Stage 5+ | Gain an Artifact anvil. |
Conjure Support | 25 | Stage 5+ | Gain a Support Anvil |
Magnum Opus | 99 | Stage 7+ | Lose 66 player health. Gain a permanent 3-star 5-cost. |
Judgement | 2 | Ascendant | Next combat: If you win, gain 8 gold; if you lose, gain 12 XP. |
The Chariot | 5 | Ascendant | This round, rerolls cost you 1 gold and buying XP costs you 3 gold. |
The Emperor | 5 | Ascendant | Next combat: Xerath gains 20% Damage Amp. Your team gains 10% Damage Amp. |
The Lovers | 4 | Ascendant | Gain a random 5-cost champion and a 2* 2-cost champion with a shared trait. |
The Magician | 2 | Ascendant | Reroll your shop with all Zaps. You can buy one this round, which casts twice. |
The Moon | 2 | Ascendant | Increase your 5-cost odds by 4% permanently. |
The Star | 5 | Ascendant | Next combat: All your 1-star champions star up. Other champions gain 200 Shield and 20 Ability Power. |
The Sun | 40 | Ascendant | Gain a Support anvil and an Artifact anvil. |
The Tower | 5 | Ascendant | Gain a big Target Dummy for 1 round. It strikes adjacent enemies with lightning. |
The World | 36 | Ascendant | Gain a copy of every 4-cost champion. |